Design Futures Fall 2009
Design Futures talk series
Steve Portigal and Dan Soltzberg (Portigal Consulting)
Reading Ahead: Considering The Book’s Future in the iPod Era
Steve Portigal and Dan Soltzberg will share findings from the Reading Ahead project, an exploration the evolution of reading and books from a consumer perspective – what it means to be a reader, how artifacts from traditional books to devices like Amazon’s Kindle affect the experience, and what the future might hold for readers, product developers, and others.
Portigal Consulting is a bite-sized firm that bring together user research, design and business strategy to help innovative companies discover and act on new insights about themselves and their customers. We’ve conducted in-depth contextual research with telecommuters, musicians, bankers, new mothers, students, and dozens of others. We’ve worked with companies like Belkin, Bosch, Chevron, France Telecom-Orange, Hewlett-Packard, Nestle, Plantronics, and Sony to guide the development of new products and services.
Jessica Zarin Kessin (Development by Design Toys)
Play for All – All Children, All Abilities
A child’s job is to play. However, there are millions of children who do not have the option of toys that are designed with their needs and abilities in mind. Development by Design is changing that. DbD uses Universal Design principles to create toys and games that all children can engage in, learn from and, most importantly, have fun! DbD toys aid in the development of cognitive, motor, emotional and social skills by targeting forty skills in ten distinct areas of development. Developed with a pediatric occupational therapist, DbD toys allow kids, with or without special needs, the opportunity to develop new skills and have fun just being kids.
Jessica Zarin Kessin is a product designer located in San Francisco, CA. Jessica’s commitment to using Universal Design and creating products for all, inspired her to start and run Development by Design. Development by Design (DbD) is a developmental toy company for children of all needs and abilities that was launched in 2007 and now has 14 products on the market in a range of stores and locations. Jessica believes a child’s job is play and building skills through play should be accessible to every child. Previously, Jessica had been a designer for Pottery Barn, Pottery Barn Kids, multiple toy companies and a range of other clients. She has designed products ranging from toys to glassware and loves the design process for all of them. Jessica is an expert in child development, product design and universal design. Jessica is also fluent in American Sign Language and has been very involved with the deaf community for the last 14 years.
Leslie Rule, KQED
Locating Ourselves: Delving into place-based storytelling
Locative media contextualizes space. It is part mapping and cartography; part storytelling and narrative, part art, part archeology, architecture, and anarchism. Locative media is based in geography and GIS, both neo and traditional. Locative media is mobile and gadget oriented, defined by longitude and latitude, but often found online. Great thanks to the geo-nerds for developing the software and building the handhelds.
It is Baudelaire, Benjamin, de bord, de Certeau, the Situationists, and the Fluenerus. It is the nature poets that give voice to place, and place-based educators who free kids from four walls, creating a critical pedagogy of place. But at its heart lies Yi-Fu Tuan, who explicates “space into place.”
Locative media offers spatially organized interfaces for buildings, annotations of place for journeys, and tries its best to encourages social action. It is theory and practice; de facto, phenomenological, loving Hegel and encapsulated by this stanza, part of the Four Quartets by TS Eliot:
We shall not cease from exploration/And the end of all our exploring/Will be to arrive where we started/And know the place for the first time.
Leslie Rule is co-director of the Center for Locative Media, a non-profit organization dedicated to research and implementation of location-based new media and emerging technology projects. Ms. Rule also runs KQED’s Center for Community Media in San Francisco, working in the fields Education and Community Outreach. Over the last 10 years, Ms. Rule developed a nationally recognized digital media teacher-training program for the American Film Institute, taught multimedia storytelling at the College of San Mateo, and served as Technology Director and as an educational technologist in middle and high schools. She is the author of “The Art, Skill, Craft and Magic of Digital Storytelling—a how-come, how-to guide.”
Ms. Rule is a 2006 Knight News Foundation Grantee in the field of Locative Media. As an acknowledged expert on digital storytelling, locative media, and mobile learning, she was a founding member and sat on the Executive Board of the Digital Storytelling Association. She is also a founding member of the International Association for Mobile Learning and sits on the Advisory Board of ourmedia.org. Ms. Rule has spoken at numerous national and international conferences, seminars, and festivals, including MacWorld, MLearn06, and SXSW Interactive Festival. Over the last decade, she has trained over 3,500 new media storytellers around the world, and spent hundreds of hours in the classroom with educators and students.