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usability
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hueristic evaluation
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Foundation for Coast Guard History

Waypoints: Heuristic Evaluation

With limited availability of team members, only one heuristic evaluation was conducted on our paper prototype. As the interactive prototype is developed, additional heuristic evaluations will be undertaken in hopes that all UI deficiencies can be identified and corrected prior to final release. For our heuristic evaluation, we have used Jakob Nielsen's ten usability heuristics for user interface design.

Heuristic Violation (problem & cause)

Solution

1. [H1 Visibility] (Severity 2)

When choosing a selection in the UI, it does not always show what has been selected (i.e. becoming bold/different color).

During implementation, ensure selection feedback is a part of prototype.

2. [H1 Visibility] (Severity 2)

Some screens do not have breadcrumb trail that shows current location in browse menus.

Ensure breadcrumbs are visible on all screens.

3. [H4 User Control] (Severity 2)

Tab menus for Home/Search/Browse/Site Guide not available on search screens (basic and advanced)

Include tab menus on all screens to allow users ability to start over.

4. [H4 Consistency] (Severity 3)

Some wording on endgame screens (i.e. ID) could be spelled out to eliminate any potential confusion.

Look at in testing.  Plan on spelling out abbreviated names.

5. [H4 Consistency] (Severity 3)

Admin screens do not have same look as search/browse screens. More complex functionality may prevent easy fix, but worth looking at.

Analyze options for making admin screens look/feel the same as others.

6. [H4 Consistency] (Severity 3)

Initial screens do not have the same menu options in the upper right portion of the screen (i.e. admin/contacts/faq/help)

Include on initial screens for consistency.

7. [H4 Match to real world] (Severity 3)

Terminology in some categories is difficult to understand. Due in part to USCG-unique terminology. Might be able to include examples to make more clear.

Conduct card-sorting where needed. Include more widely know words or parenthetical examples to clarify.

 

 

© Waypoints Project 2005